<?xml version="1.0" encoding="UTF-8" ?><rss version="2.0"><channel><title>Reliquary Devlog - itch.io</title><link>https://corpse-florist.itch.io/reliquary</link><description>Gear a doomed pilgrim and watch the fight play out.</description><item><guid>https://corpse-florist.itch.io/reliquary/devlog/1617962/v040</guid><title>v0.4.0</title><link>https://corpse-florist.itch.io/reliquary/devlog/1617962/v040</link><pubDate>Wed, 05 Aug 2026 14:36:00 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Added Added combat sfx. Changed The daily trial is now a delve with no city access...</p>]]></description></item><item><guid>https://corpse-florist.itch.io/reliquary/devlog/1617397/v030</guid><title>v0.3.0</title><link>https://corpse-florist.itch.io/reliquary/devlog/1617397/v030</link><pubDate>Tue, 04 Aug 2026 23:02:18 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Added Make combat casts legible with an ability bar. Added a cross-character bank to the City. Changed Add a Take All to field recovery. Fixed Hide debug logging in release builds...</p>]]></description></item><item><guid>https://corpse-florist.itch.io/reliquary/devlog/1616960/v020</guid><title>v0.2.0</title><link>https://corpse-florist.itch.io/reliquary/devlog/1616960/v020</link><pubDate>Tue, 04 Aug 2026 14:47:11 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Added Make the story ending feel like something. Changed Reworked rune system to use inventory slots. Stage affix and rune changes behind a confirmation. Removed Removed family recipe crafting mechani...</p>]]></description></item></channel></rss>